Citadels Expansion Preview Builds on Sisi
Danielle is the internal name used for this branch.
Continuing the coverage that started in this post.
Sisi build 1025970
41576 • Eyewear • GlassesCitadelF01_black.type
41576 • Eyewear • GlassesCitadelM01_black.type
Citadel Trailer Glasses (Placeholder description?)
Not yet published and also no 3D Preview at all
41579 • Capsule Upwell Capsule SKIN (Permanent)
41580 • Capsule Palatine SKIN (Permanent)
Also not yet published. As there is no market group for capsule skins (yet), no marketGroupID got assigned to the items. But the left part of the preview for the Upwell skin hints that these will either be tradeable on the market – or that this is a technical limitation.
Assets for the (not yet existing) glasses, female and male variants.
superweaponcone.black, superweaponcylinder.black, superweaponslice.black
Several assets for the new tactical overview(?)
Sisi build 1026391
Several textures for surface damage
Sisi build 1025970
Danielle Theme … now with a working link -.-
Sisi build 1027100
For the sake of completeness, as there’s no real new stuff …
No new items (typeIDs)
No new items but four new groups for Blueprints and Capital Sensor Arrays
groupID • groupName
1706 • Capital Sensor Array
1707 • Structure Module Blueprint
1708 • Structure Rig Blueprint
1709 • Unpublished Structure Module and Rig Blueprints
Previously, hull was represented by the left segment:
Sisi build 1027427
Late Friday/early Saturday deployment 8th/9thth of April
point_defense_battery_hail – not easy to the ears.
Sisi build 1028286
Super Kerr-Induced Nanocoatings
41586/a> • Omen Imperial Armaments SKIN (Permanent)
41587 • Oracle Imperial Armaments SKIN (Permanent)
41588 • Abaddon Imperial Armaments SKIN (Permanent)
Both probably for „stuff you get back from a desctroyed citadel?
1024x576_3,webm (Legion of xXDeathXx Spot)
Three of the winning videos of the billboard propaganda contenst.
Sisi build 1031993
The first TRANQUILITY.RELEASE build. To be expected as there were no new additions since the last build I reported here. Some odds and ends will definitely be found – and probably fixed before deployment to TQ next week.
Several things I did’nt yet add here:
Render Images that are used to showinfo windows of ships and T3 Cruiser subsystems moved in folders within their parent 3D model’s location. res:/ui/texture/icons/renders/10951_64.png for example is now found at res:/dx9/model/ship/amarr/cruiser/ac2/icons/10951_64.png